Discussion:
Civ 3 how to stop cities from deposing governor?
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l***@yahoo.com
2006-11-20 14:25:28 UTC
Permalink
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
Bert Byfield
2006-11-20 16:01:08 UTC
Permalink
Post by l***@yahoo.com
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
Or have you yourself ever gone to war because of an agreement with an
AI, only to never actually have your troops leave your own borders?
;-)
Öjevind Lång
2006-11-21 00:52:53 UTC
Permalink
Post by Bert Byfield
Post by l***@yahoo.com
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
Or have you yourself ever gone to war because of an agreement with an
AI, only to never actually have your troops leave your own borders?
;-)
I have. :-) But at least my ally would know that I was on his side, which
may be the most important thing in most cases.
The only civ which always sends lots of troops to fight the common enemy
is Montezuma, on the rare occasions when he is your buddy. He'll throw
everything he has at the enemy.

Öjevind
Loren Pechtel
2006-11-20 22:41:39 UTC
Permalink
Post by l***@yahoo.com
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
A surrounded city is very likely to flip, especially if it's closer to
the enemy capital than your capital.

And it's quite common to hire them and have them do almost nothing.
Don't hire anyone without a land border with your opponent unless
you're just hiring them to keep them from going to the other side.
Eddie Grove
2006-11-20 23:00:45 UTC
Permalink
Post by Loren Pechtel
Post by l***@yahoo.com
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
A surrounded city is very likely to flip, especially if it's closer to
the enemy capital than your capital.
I think in Civ 3, every two units absolutely control one population
point. 6 units guarantee a size 3 city won't flip. So if you have
units to spare, you can prevent flips, IIRC.

If the city is too big, manually take everyone off of food producing
squares and starve it down. Annoying, but effective.


Eddie
Loren Pechtel
2006-11-22 03:17:01 UTC
Permalink
On Mon, 20 Nov 2006 15:00:45 -0800, Eddie Grove
Post by Eddie Grove
Post by Loren Pechtel
Post by l***@yahoo.com
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
A surrounded city is very likely to flip, especially if it's closer to
the enemy capital than your capital.
I think in Civ 3, every two units absolutely control one population
point. 6 units guarantee a size 3 city won't flip. So if you have
units to spare, you can prevent flips, IIRC.
If the city is too big, manually take everyone off of food producing
squares and starve it down. Annoying, but effective.
Units can prevent revolts due to foreign citizens but I don't think
they can stop culture flip.
Jeffery S. Jones
2006-11-22 03:43:08 UTC
Permalink
On Tue, 21 Nov 2006 19:17:01 -0800, Loren Pechtel
Post by Loren Pechtel
On Mon, 20 Nov 2006 15:00:45 -0800, Eddie Grove
Post by Eddie Grove
Post by Loren Pechtel
Post by l***@yahoo.com
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
A surrounded city is very likely to flip, especially if it's closer to
the enemy capital than your capital.
I think in Civ 3, every two units absolutely control one population
point. 6 units guarantee a size 3 city won't flip. So if you have
units to spare, you can prevent flips, IIRC.
If the city is too big, manually take everyone off of food producing
squares and starve it down. Annoying, but effective.
Units can prevent revolts due to foreign citizens but I don't think
they can stop culture flip.
Units do so as of one of the patches -- I'm sure it applies in 1.29
and Conquests. But for big cities, it can take a lot of units.
Anyway, I'm sure that enough units do stop flipping. It is just hard
to drop that many units into a lot of newly conquered cities in a war,
or even in all of your endangered border cities.

Also, I remember something about capital cultural influence
overriding this. So if a city is close enough to an AI's capital, you
may not be able to stop it flipping, other than making sure it has a
*lot* of culture.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
Jeffery S. Jones
2006-11-21 01:30:50 UTC
Permalink
Post by l***@yahoo.com
I had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
City flipping depends on cultural dominance, and the AI perhaps is
making more culture than you, thus flipping it because it has so
little -- perhaps no culture -- yet.

If you're using the patch, a city garrison can stop flips. Two
ground combat units per point of population, I think, will do it. It
doesn't take much of a garrison to stop a size 1, brand new city, from
flipping.

All the time, I get that result. In fact, I don't mind it, because
the state of war has two benefits. First, that civ isn't going to get
bribed into attacking me. Second, my enemy may waste time attacking
them, or at least tying up units to defend against their potential
attack. In any case, I quite happily will declare war when asked with
no intentions of fighting if I don't want to waste resources fighting
a distant, risky war. So why shouldn't the AI do so as well?
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
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