Post by l***@yahoo.comI had a city depose right at the begining of the game. it was on the
other side of two enemy cities buthtey werenew cities too, so I didnt
understand why they flipped so fast. And has anyone ever paid other
civs to go to war with your enemy only to discover that they really
don't fight?
City flipping depends on cultural dominance, and the AI perhaps is
making more culture than you, thus flipping it because it has so
little -- perhaps no culture -- yet.
If you're using the patch, a city garrison can stop flips. Two
ground combat units per point of population, I think, will do it. It
doesn't take much of a garrison to stop a size 1, brand new city, from
flipping.
All the time, I get that result. In fact, I don't mind it, because
the state of war has two benefits. First, that civ isn't going to get
bribed into attacking me. Second, my enemy may waste time attacking
them, or at least tying up units to defend against their potential
attack. In any case, I quite happily will declare war when asked with
no intentions of fighting if I don't want to waste resources fighting
a distant, risky war. So why shouldn't the AI do so as well?
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>