Discussion:
Civ V is Wonderful!
(too old to reply)
Öjevind Lång
2010-10-31 01:07:59 UTC
Permalink
Granted, it was clearly released before the designers were finished with it;
one can tell that they were still implementing things when the suits told
them to let it wait for the patching because 2K needed the game published
now to be in the red in the annual report. But even before the first patch
it was great fun.
A group of fanatical admirers of Civ IV (a game, mind you, that I also
enjoyed a lot) decided that Civ V sucked because it wasn't Civ IV with some
bells on. They started a poison campaign against it at Civfanatics.com,
trying to persuade people not to buy it. The truth is that the game simply
is meant to be played differently from Civ IV, just the way Civ IV was
different from Civ III and Civ III from Civ II. I'm baffed at their fury at
others enjoying the game. I really suffer from the "Just one more turn"
syndrome when I play it, and I'm definitely not the only one.

Öjevind
r***@lava.net
2010-10-31 03:11:06 UTC
Permalink
On Sun, 31 Oct 2010 02:07:59 +0100, Öjevind Lång
Post by Öjevind Lång
Granted, it was clearly released before the designers were finished with it;
one can tell that they were still implementing things when the suits told
them to let it wait for the patching because 2K needed the game published
now to be in the red in the annual report. But even before the first patch
it was great fun.
A group of fanatical admirers of Civ IV (a game, mind you, that I also
enjoyed a lot) decided that Civ V sucked because it wasn't Civ IV with some
bells on. They started a poison campaign against it at Civfanatics.com,
trying to persuade people not to buy it. The truth is that the game simply
is meant to be played differently from Civ IV, just the way Civ IV was
different from Civ III and Civ III from Civ II. I'm baffed at their fury at
others enjoying the game. I really suffer from the "Just one more turn"
syndrome when I play it, and I'm definitely not the only one.
Öjevind
I haven't been reading about the campaign, but it doesn't surprise me.
I've been seeing that same mind set since CIV 3 and it probably was
occurring prior to Civ 2's release.

What are the specs for your system? Obliviously you haven't had the
video lockups and freezes. - redvet
Öjevind Lång
2010-10-31 17:52:54 UTC
Permalink
Redvet skrev i meddelandet news:***@4ax.com...

[snip]
Post by r***@lava.net
I haven't been reading about the campaign, but it doesn't surprise me.
I've been seeing that same mind set since CIV 3 and it probably was
occurring prior to Civ 2's release.

Yes, and I loved Civ II. Even so, though therewere some very irritating
things in IVIII - the infitie urbns psrwals, for example, or the isnane
corruption - I enjoyed it a lot.
Post by r***@lava.net
What are the specs for your system? Obliviously you haven't had the
video lockups and freezes. - redvet

I've got Windows 7 with all the latest fancy stuff atlhough I'm not sure
that nVidia GeForce GT220 is all that optimal. But then, I suspect whoever
installed stuff on my computer did a sloppy job. I've had to gradually
spruce up everything, downloading updases that should have been there when I
bought the machine last year. Occasionally, my scrren goes black for a
moment because NVidiia temporarily passsed out, abd if playing Civ, the
screen stays balck until I shut dowen Civ. That was a problem when playing
Civ IV (I had to rememeber to save the game often), but I've had very few
problems playing Civ V, possibly becase I play it on Steam. There were rare
freezes before the patch, but not sicne then. Also, i discovered a very
cheap German program which automatically searches for updates for all my
programs and then asks me if I want to install them

Öjevind
r***@lava.net
2010-11-01 05:52:20 UTC
Permalink
. Also, i discovered a very
Post by Öjevind Lång
cheap German program which automatically searches for updates for all my
programs and then asks me if I want to install them
Öjevind
That is very cool. Is there an english version of that program. -
redvet
Öjevind Lång
2010-11-01 11:55:54 UTC
Permalink
Post by Öjevind Lång
Post by Öjevind Lång
. Also, i discovered a very
cheap German program which automatically searches for updates for all my
programs and then asks me if I want to install them
Öjevind
That is very cool. Is there an english version of that program. -
redvet

One is called Registry Reviver and looks for missing files; the other is
called Driver Reviver and does exactly what the name says. You can find them
on the Internet, Microsoft apparently recommends them because they list them
among fault-finding programs one might consult. They are very cheap to
subscribe to (something like 3 dollars each annually), and you can download
them for free for a limited test run.They have instructions in various
languages you can choose - not very good Swedish, and I suspect their
English may be a bit rudimentary too, but the programs as such are, in my
opinion, excellent.

Öjevind
><(((°>
2010-10-31 04:51:19 UTC
Permalink
On Sun, 31 Oct 2010 01:07:59 -0000, =D6jevind L=E5ng =
Granted, it was clearly released before the designers were finished wi=
th =
it; one can tell that they were still implementing things when the sui=
ts =
told them to let it wait for the patching because 2K needed the game =
published now to be in the red in the annual report. But even before =
=
the first patch it was great fun.
A group of fanatical admirers of Civ IV (a game, mind you, that I al=
so =
enjoyed a lot) decided that Civ V sucked because it wasn't Civ IV with=
=
some bells on. They started a poison campaign against it at =
Civfanatics.com, trying to persuade people not to buy it. The truth is=
=
that the game simply is meant to be played differently from Civ IV, ju=
st =
the way Civ IV was different from Civ III and Civ III from Civ II. I'm=
=
baffed at their fury at others enjoying the game. I really suffer from=
=
the "Just one more turn" syndrome when I play it, and I'm definitely =
=
not the only one.
=D6jevind
Well as a long term lover of the Civ games since Civ 2 I regret I'm not =
=

enjoying Civ 5.

One reason is total boredom with the long wait at each end turn.
I move a few units, decide on what to build next in a city or two within=
=

moments, and then hit end turn and wait for twenty times plus the time m=
y =

actions took.
I'm beginning to think the game should be renamed "Please Wait"
At least with Civ 4 you got a game tip to read whilst waiting or sometim=
es =

something funny like:-
"Never start a land war in Asia" or the one about snacks in small doses =
=

etc.

If I were to analyse my time spent with the game I'd estimate that more =
=

than three quarters of my time spent is at the Please Wait screen betwee=
n =

turns.
Especially so at later stages of the game - It's not as though I've some=
=

antiquated PC either.

I looked forward to it's release for months and once I got it I played i=
t =

for about a week solid but once I'd developed a strategy that seemed to =
=

win most games on the highest level, I now find it tedious and very bori=
ng.

Am now enjoying Settlers - Rise of an Empire, it's non turn based and a =
=

whole lot more fun.
Öjevind Lång
2010-10-31 18:06:17 UTC
Permalink
" >" skrev i meddelandet news:***@ezeeepc-pc...

[snip]
Post by ><(((°>
Well as a long term lover of the Civ games since Civ 2 I regret I'm not
enjoying Civ 5.

You are, as you know, far from being the only one, but I can't imagine you
trying to keep others from buying the game and (GASP!) actually find they
enjoy it. :-)
Post by ><(((°>
One reason is total boredom with the long wait at each end turn.
I move a few units, decide on what to build next in a city or two within
moments, and then hit end turn and wait for twenty times plus the time my
actions took.
I'm beginning to think the game should be renamed "Please Wait"
At least with Civ 4 you got a game tip to read whilst waiting or sometimes
something funny like:-
"Never start a land war in Asia" or the one about snacks in small doses
etc.

Well, as usual, they rushed out an unfinished product. Also, they made it
principally playable on the latest PC models, which is a bad habit all
computer game designers seem to have. But if my experience has any more
general implications, part of the boredom is due to being unfamiliar with
how things work in Civ V. Granted, at present they don't always work the way
they are supposed to, but there is a logic and game mechanics in place, and
once you learn about them, and understand, for example, the intricacies of
diplomacy (it is far from random), the game becomes fun to play. The city
states is a brilliant innovation. Hope I don't sound condescending. My own
experience went from fascinated excitement to desillusion to gradually
becoming hooked again when I started to "see" into the game... Forget Civ IV
when playing it - the same advice that obtained when going from any Civ
number to the new one.
Before some more patches appear, it might acually be a good idea to play
on an easy level (Warlord, for example), because the very genuine imbalances
are not so manifest there. For example, infinite urban sprawl is actually a
very rewarding strategy though the designers tried to achieve the opposite
be. Also, I have looked at the files, and there lots of things they meant to
include and then they were told that the game had to be at least privionally
wrapped up within two weeks. The old story. And I will confess that I don't
like to play Civ V on Epic speed, though I always did that when playing Civ
IV. I hope that will change with a future patch.

Öjevind
albert hall
2010-10-31 19:50:59 UTC
Permalink
On Sun, 31 Oct 2010 02:07:59 +0100, Öjevind Lång
Post by Öjevind Lång
Granted, it was clearly released before the designers were finished with it;
one can tell that they were still implementing things when the suits told
them to let it wait for the patching because 2K needed the game published
now to be in the red in the annual report. But even before the first patch
it was great fun.
A group of fanatical admirers of Civ IV (a game, mind you, that I also
enjoyed a lot) decided that Civ V sucked because it wasn't Civ IV with some
bells on. They started a poison campaign against it at Civfanatics.com,
trying to persuade people not to buy it. The truth is that the game simply
is meant to be played differently from Civ IV, just the way Civ IV was
different from Civ III and Civ III from Civ II. I'm baffed at their fury at
others enjoying the game. I really suffer from the "Just one more turn"
syndrome when I play it, and I'm definitely not the only one.
Öjevind
Agreed. I've been happily playing Civ V since it came out. Even though
it's unfinished there's no going back to IV as far as I'm concerned,
even for my fav mods FFH and Wolfshanze.

It's the combat that has really sold me on V -- battle formations with
zone of control rather than massive stacks of doom, ranged bombardment
rather than suicide catapults, melees where both units can survive to
heal up and fight again. OK, the AI makes some dumb moves but it's
improved since the patch and can only get better. And once you get used
to hex-based maps, square tiles just seem crude.

I know there's a lot of criticism of Civ V diplomacy for being too
opaque, but I think it's just a different system to the Civ IV style.
I'm currently having a real edge-of-the-seat game as Egypt, trying to
hold the balance of power between the military monsters Germany and
Russia and win a cultural victory before one or both of them tries to
steamroller me.
Öjevind Lång
2010-11-01 12:44:26 UTC
Permalink
Post by r***@lava.net
On Sun, 31 Oct 2010 02:07:59 +0100, Öjevind Lång
Post by Öjevind Lång
Granted, it was clearly released before the designers were finished with it;
one can tell that they were still implementing things when the suits told
them to let it wait for the patching because 2K needed the game published
now to be in the red in the annual report. But even before the first patch
it was great fun.
A group of fanatical admirers of Civ IV (a game, mind you, that I also
enjoyed a lot) decided that Civ V sucked because it wasn't Civ IV with some
bells on. They started a poison campaign against it at Civfanatics.com,
trying to persuade people not to buy it. The truth is that the game simply
is meant to be played differently from Civ IV, just the way Civ IV was
different from Civ III and Civ III from Civ II. I'm baffled at their fury
at
others enjoying the game. I really suffer from the "Just one more turn"
syndrome when I play it, and I'm definitely not the only one.
Öjevind
Agreed. I've been happily playing Civ V since it came out. Even though
it's unfinished there's no going back to IV as far as I'm concerned,
even for my fav mods FFH and Wolfshanze.

The same here. I've refrained from saying so in CFC (which I'm avoiding
anwyay right now because of the bitching and flaming, and because of the
very strange ideas about maintaining order the moderators there have ), but
now Civ IV actually feels a bit primitive.
Post by r***@lava.net
It's the combat that has really sold me on V -- battle formations with
zone of control rather than massive stacks of doom, ranged bombardment
rather than suicide catapults, melees where both units can survive to
heal up and fight again. OK, the AI makes some dumb moves but it's
improved since the patch and can only get better. And once you get used
to hex-based maps, square tiles just seem crude.

As many people have pointed out, the AI sucks at warfare in Civ V because
now warfare actually demands a lot of thought and planning. No intelligence
is needed to throw together a Stack of Doom consisting of a zillion units
and just throw them at the enemy until the enemy succumbs because of the
sheer numbers of attackers. That's how it was in both Civ III (where the SoD
first appeared) and Civ IV. Now you simply can't afford to keep a lot of
units and then, on top of it, waste them like that, and even if you do,
cities have so much fighting power and all the defender needs to do is to
find a couple of good chokepoints, and because of the "one unit per tile"
rule" (which I heartily endorse), the AI can keep throwing its mighty army
at you and simply get slaughtered... Teaching the AI to "play chess", so to
speak, will be quite a chore for the developers, but I have faith in them.
In my current game, Catherine the Great attacked me after I had managed to
bribe her off for a long time. (I'm going for a space victory; I think
domination victories are ultimately a bit boring.) Still, I knew she would.
Her army did look frightening when it invaded my lands. She had riflemen and
even some modern artillery at the start of the war and I hadn't even
discovered rifling. But I hastily researched that technique, and meanwhile,
my old English longbowmen (fantastic unit) and pikemen and longswordmen and
cannon (and my modern cavalry) slaughtered her invading hordes. Many of my
medierval troops sacrificed their lives, but I built riflemen and upgraded
to surviving longbowmen etc. to riflemen and built Lancers and more cavalry.
Under the fire of my cannon, carefully kept away from the front line, her
Cossacks and Riflemen either died or were half dead by the way they reached
my riflemen. The trick was not to do like the AI and fall for the
tempatation to kill them with cavalry which couldn't then be pulled back the
same turn and saved from other enemy units. Of course, in one of the two
cities she tried to take I had settled a Great General, which helped a lot.
Even when Infantry units started to appear they simply were crushed under
the fire from that city. And, fittingly since I played as Liz, I had a great
navy which simply slaughtered Catherine's frigates - partly, it is true,
because she didn't know how to use them. And midwar, my Destroyers started
to show up and bombarded her coastal cities. And when she moved her modern
Infantry along the coast, my destroyers shot them to pieces. I took and
razed one city she had insisted on building slap in the middle of my land
(my territory on all sides); that was what started the war, because I
culture-bombed that city until it hardIy had any territory left. I also
captured and razed a Russian city at the border which had been mildly
annoying for milennia. (In fact, ever since Cath took out Lady Wu, my former
neighbour and a nasty piece of goods too).
Finally, Cath suggested a 10 turns armistice. We both use the time to
upgrade surviving units to Infantry, and I'm building more Destroyers and
upgrading my Men-of -war. Because of all the Great Generals I get, anda
little help from a couple of city states, I'm in a chronical state of Golden
Ages right now so money is no problem. I'd really like to capture and raze
another intruding Russian border city and then leave things be.
The other suriviving major civ on my continent is the sanctimonious
Gandhi, who looks reproachfully at me, the warmonger (who didn't start the
war), except when he suggests than he and I attack Cath together.
Considering that he has attacked Cath repeatedly in the past, and that he's
captured a city state adjoining my lads that I'd like to liberate, the
answer is No. Since I'm aiming for a space victory (and have managed to keep
on friendly terms with all the civs on the other continent), I'm now
weighing my options. Go for another war with Cath, for limited ends?
Liberating that city state from Gandhi and them make peace peace with him?
oth, one after another? The big problem is that you know how all the AI civs
react once they discover that you are actually a "warmonger". Diplomacy
definitely needs an overhaul too.
Post by r***@lava.net
I know there's a lot of criticism of Civ V diplomacy for being too
opaque, but I think it's just a different system to the Civ IV style.
I'm currently having a real edge-of-the-seat game as Egypt, trying to
hold the balance of power between the military monsters Germany and
Russia and win a cultural victory before one or both of them tries to
steamroller me.

Sounds exciting. I like the fact that in Civ V, you can't just rest your
pointer on a leaderhead to learn what he is thinking of you. You must judge
what he says and does, and try to find out how he feels about the other AI
leaders.

Öjevind
Joe Steel
2010-11-01 14:05:15 UTC
Permalink
Post by Öjevind Lång
Granted, it was clearly released before the designers were finished with it;
one can tell that they were still implementing things when the suits told
them to let it wait for the patching because 2K needed the game published
now to be in the red in the annual report.  But even before the first patch
it was great fun.
  A group of fanatical admirers of Civ IV (a game, mind you, that I also
enjoyed a lot) decided that Civ V sucked because it wasn't Civ IV with some
bells on. They started a poison campaign against it at Civfanatics.com,
trying to persuade people not to buy it. The truth is that the game simply
is meant to be played differently from Civ IV, just the way Civ IV was
different from Civ III and Civ III from Civ II. I'm baffed at their fury at
others enjoying the game. I really suffer from the "Just one more turn"
syndrome  when I play it, and I'm definitely not the only one.
Öjevind
I played. every version of Civ for the pc even Civnet and loved
everyone and I am more then pleased with Civ V.Granted it needs some
patching but its a fun game to play.Every version of Civ with the
exception of the original need major patching from the get go. .I
agree the very vocal minority wanted civ 4.5 with even more micro
managing then BTS but it was the vocal minority back in the late 70's
and 80's that put board gaming into a tail spin which is only starting
to come out of it in the last 5 years.If I could recommand 1 change
for Civ V I would like to be able to click on the city name from the
economic screen and go right to the city to make changes.
Öjevind Lång
2010-11-01 17:48:03 UTC
Permalink
"Joe Steel" skrev i meddelandet news:e75d17d5-041c-4f5a-8b86-***@c20g2000yqj.googlegroups.com...

[snip]
Post by Joe Steel
I played. every version of Civ for the pc even Civnet and loved
everyone and I am more then pleased with Civ V.Granted it needs some
patching but its a fun game to play.Every version of Civ with the
exception of the original need major patching from the get go. .I
agree the very vocal minority wanted civ 4.5 with even more micro
managing then BTS but it was the vocal minority back in the late 70's
and 80's that put board gaming into a tail spin which is only starting
to come out of it in the last 5 years.If I could recommand 1 change
for Civ V I would like to be able to click on the city name from the
economic screen and go right to the city to make changes.

That would be a very neat feature. In Civ V, every military unit you have is
listed in the military nformation tableau. I just wish that if you clicked
on one of the units listed, you'd get taken traight to the place where it
is.

Öjevind
Joe Steel
2010-11-03 13:12:31 UTC
Permalink
Post by Öjevind Lång
[snip]
Post by Joe Steel
I played. every version of Civ for the pc even Civnet and loved
everyone and I am more then pleased with Civ V.Granted it needs some
patching but its a fun game to play.Every version of Civ with the
exception of the original need major patching from the get go. .I
agree the very vocal minority wanted  civ 4.5 with even more micro
managing then BTS but it was the vocal minority back in the late 70's
and 80's that put board gaming into a tail spin which is only starting
to come out of it in the last 5 years.If I could recommand 1 change
for Civ V  I would like to be able to click on the city name from the
economic screen and go right to the city to make changes.
That would be a very neat feature. In Civ V, every military unit you have is
listed in the military nformation tableau. I just wish that if you clicked
on one of the units listed, you'd get taken traight to the place where it
is.
jevind
After playing some more I found a city menu and a military menu
screen in the upper left that you can open and then click on either
the city name or the military unit and go right to them so problem
solved :)
Öjevind Lång
2010-11-03 17:40:43 UTC
Permalink
Post by Öjevind Lång
"Joe Steel" skrev i
[snip]
Post by Joe Steel
I played. every version of Civ for the pc even Civnet and loved
everyone and I am more then pleased with Civ V.Granted it needs some
patching but its a fun game to play.Every version of Civ with the
exception of the original need major patching from the get go. .I
agree the very vocal minority wanted civ 4.5 with even more micro
managing then BTS but it was the vocal minority back in the late 70's
and 80's that put board gaming into a tail spin which is only starting
to come out of it in the last 5 years.If I could recommand 1 change
for Civ V I would like to be able to click on the city name from the
economic screen and go right to the city to make changes.
That would be a very neat feature. In Civ V, every military unit you have is
listed in the military nformation tableau. I just wish that if you clicked
on one of the units listed, you'd get taken traight to the place where it
is.
jevind
After playing some more I found a city menu and a military menu
screen in the upper left that you can open and then click on either
the city name or the military unit and go right to them so problem
solved :)

D'uh. I didn't think of that.

Öjevind
k***@helsinki.fi.invalid
2010-11-04 05:19:38 UTC
Permalink
Post by Joe Steel
After playing some more I found a city menu and a military menu
screen in the upper left that you can open and then click on either
the city name or the military unit and go right to them so problem
solved :)
Side remark: I cannot check here from work but is there (I guess not) a
way to name (AND rename) units if one wants to? Kind of "tagging", but
more options.

What I would like it for? Well I am a builder. In civ IV (don't know about
V yet) my empire grows so big that "commuting", even by rail(*), takes
time. Also island-garrisoned units are easily "forgotten". A name would
help me remember "what on earth is that man of mine doing out there"?
Mind you, I do not want to _have_ to name units, just the
option.

Finally a real civ V issue: can one somehow change the graphics while
playing? I am sorry to say, but for me this game with so much going for
it, is plain booring (epic speed, large map). An it is the "please wait"
which is to blaim, given its not _that_ long it breaks up my rhytm.

I hope experience will teach me to recognize the small cluttery figures,
but is the zoom (out) really so limited? In civIV my view is always the
one "just under the clouds" for maximal range on screen.
Also, with 100+ cities, it is convenient in civ IV to occasionally
zoom way out to see if any cities are turning pink/red, although no
complaints have yet been filed to me. Also convenient is, while zoomed
out, to slide the culture slider and se the resulting effect
"online", before committing to any action.


(*) imho best single features III -> IV was a) corruption not mad,
b) railways not magic wands
--
Kaj
Öjevind Lång
2010-11-04 10:26:02 UTC
Permalink
Kah Stenberg skrev i meddelandet news:iatfpa$ht3$***@oravannahka.helsinki.fi...

[snipp]
Post by k***@helsinki.fi.invalid
Side remark: I cannot check here from work but is there (I guess not) a
way to name (AND rename) units if one wants to? Kind of "tagging", but
more options.

Civ IV has a very neat feature where you can name or rename any unit just by
rightclicking on it in the little box in the lower left corner. In Civ V,
you can only name or rename a unit when it has been promoted, for some
reason. Before you have decided which promotion to choose.
Post by k***@helsinki.fi.invalid
What I would like it for? Well I am a builder. In civ IV (don't know about
V yet) my empire grows so big that "commuting", even by rail(*), takes
time. Also island-garrisoned units are easily "forgotten". A name would
help me remember "what on earth is that man of mine doing out there"?
Mind you, I do not want to _have_ to name units, just the
option.

I agree. I like to name units, for various reasons. I also enjoy (in Civ V)
seeing how a unit which started as a scout, became an archer through
visiting some ancient ruins, became a longbowman at another ruin site (it's
happened to me) and then is further upgraded by me ends up as an infantryman
which can fire at a distance of two tiles. It's almost a pity that I managed
to stay completely out of wars in that game, because in the end, the unit
was like an extremely strong combined artillery- and soldier unit. I named
that unit "Guard", for obvious reasons, and you bet I would have used it
*and* ensured it didn't get killed if there had been a war. Some Civ IV
purists are apparently upset that upgraded units keep their old abilities,
but I like it. BTW, after the patch, Cavalry can't get upgraded to gunships.
Being cavalry is the end of the line for them. That makes sense to me.
(Also, the idea of someone doing something to horsemen to turn them into
choppers gives me rather sick visions which I won't share.)
I don't suffer much from the (in)famous time lag in Civ V, but I seem to
be in the minority there.

Öjevind
Joe Steel
2010-11-04 13:46:21 UTC
Permalink
Post by k***@helsinki.fi.invalid
After playing some more I found  a city menu and a military menu
screen in the upper left that you can open and then click on either
the city name or the military unit and go right to them so problem
solved :)
Side remark: I cannot check here from work but is there (I guess not) a
way to name (AND rename) units if one wants to? Kind of "tagging", but
more options.
What I would like it for? Well I am a builder. In civ IV (don't know about
V yet) my empire grows so big that "commuting", even by rail(*), takes
time. Also island-garrisoned units are easily "forgotten". A name would
help me remember "what on earth is that man of mine doing out there"?
        Mind you, I do not want to _have_ to name units, just the
option.
Finally a real civ V issue: can one somehow change the graphics while
playing? I am sorry to say, but for me this game with so much going for
it, is plain booring (epic speed, large map). An it is the "please wait"
which is to blaim, given its not _that_ long it breaks up my rhytm.
I hope experience will teach me to recognize the small cluttery figures,
but is the zoom (out) really so limited? In civIV my view is always the
one "just under the clouds" for maximal range on screen.
        Also, with 100+ cities, it is convenient in civ IV to occasionally
zoom way out to see if any cities are turning pink/red, although no
complaints have yet been filed to me. Also convenient is, while zoomed
out, to slide the culture slider and se the resulting effect
"online", before committing to any action.
(*) imho best single features III -> IV was a) corruption not mad,
b) railways not magic wands
--
Kaj
You can rename units only when you promote your unit it gives you a
chance to rename it as to changing the graphics the only way I know is
to save restart and go into options make changes and then restart from
the savegame

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